Renko Style Big Swing Catcher Never Lose AFL |
//www.aflcode.com GraphXSpace=7; numline = Param("Break",2, 2, 10, 1); j =0; Line[j]= C[0]; Op[j]= C[0]; direction = 0; up=0; // count up lines down=0;// count down lines Count=1; // count lines for( i = 1; i < BarCount; i++ ) { if(direction[j] == 0) // continues down { if(C[i] < Line[j] ) { j++; direction[j] = 0; Line[j] = C[i]; Op[j] =Line[j-1]; down++; up=0; Count++; } else { if(Count==1 && C[i] > OP[j] )// I-st reverse { j++; direction[j] = 1; Line[j] = C[i]; Op[j] = Op[j-1]; up++; down=0; Count++; } if(Count>1 && down ==1 && C[i] > Line[j-1])// reverse after 1 down line { j++; direction[j] = 1; Line[j] = C[i]; Op[j] = Op[j-1]; up++; down=0; Count++; } if(Count >1 && down >1 && down < numline && C[i] > Op[j-1])//simple reverse { j++; direction[j] = 1; Line[j] = C[i]; Op[j] = Op[j-1]; up++; down=0; Count++; } if( down >= numline && C[i] > Op[j-(numline -1)]) // white trunaround line { j++; direction[j] = 1; Line[j] = C[i]; Op[j] = Op[j-1]; up++; down=0; Count++; } } } else // continues up { if(C[i] > Line[j]) { j++; direction[j] = 1; Line[j] = C[i]; op[j] = Line[j-1]; up++; down=0; Count++; } else { if(Count==1 && C[i] < OP[j] )// I-st reverse { j++; direction[j] = 0; Line[j] =C[i]; Op[j] = Op[j-1]; down++; up=0; Count++; } if(Count>1 && up ==1 && C[i] < Line[j-1])// reverse after 1 up line { j++; direction[j] = 0; Line[j] =C[i]; Op[j] = Op[j-1]; down++; up=0; Count++; } if( Count>1 && up >1 && up < numline && C[i] < Op[j-1]) //simple reverse { j++; direction[j] = 0; Line[j] =C[i]; Op[j] = Op[j-1]; down++; up=0; Count++; } if( up >= numline && C[i] < Op[j-(numline -1)])//black trunaround line { j++; direction[j] = 0; Line[j] =C[i]; Op[j] = Op[j-1]; down++; up=0; Count++; } } } } delta = BarCount - j -1; direction = Ref(direction, - delta); C= Ref(Line, - delta); O=(Ref(Op,-delta)); H= L=C; Plot(C,"", 39, styleCandle); Title = Name() + " Three Line Break" +"\n"+ "Value = " + SelectedValue(C) +"\n"+ "Break = " + numline;
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