Complete Candle Pattern Analysis AFL

Complete Candle By Candle Analysis alf helps you to identify each and every candlestick pattern to make your trading decision. With the help of this afl, you need not watch each and every candle as the afl does this job for you. It is recommended that not to trade each and every candle pattern rather gain mastery in few of them. We always trade on hammer and  engulfing patterns and earn a lot. This afl can be used for intraday as well as swing/short term trading with any timeframe.
Complete Candle Pattern Analysis AFL
Complete Candle Pattern Analysis AFL

//www.aflcode.com
O1 = Ref(O,-1);O2 = Ref(O,-2);
H1 = Ref(H,-1);H2 = Ref(H,-2);
L1 = Ref(L,-1);L2 = Ref(L,-2);
C1 = Ref(C,-1);C2 = Ref(C,-2);

function CandlePattern(P)
 {
 global PatternName;
 if(P == 0) { PatternName = "NearDoji"; Pv = (abs(O-C)<= ((H-L)*0.1)); }
 else if(P == 1) { PatternName = "BlackCandle"; Pv = (O>C); }
 else if(P == 2) { PatternName = "LongBlackCandle"; Pv = (O>C AND (O-C)/(.001+H-L)>.6); }
 else if(P == 3) { PatternName = "SmallBlackCandle"; Pv = ((O>C) AND ((H-L)>(3*(O-C)))); }
 else if(P == 4) { PatternName = "WhiteCandle"; Pv = (C>O); }
 else if(P == 5) { PatternName = "LongWhiteCandle"; Pv = ((C>O) AND ((C-O)/(.001+H-L)>.6)); }
 else if(P == 6) { PatternName = "SmallWhiteCandle"; Pv = ((C>O) AND ((H-L)>(3*(C-O)))); }
 else if(P == 7) { PatternName = "BlackMaubozu"; Pv = (O>C AND H==O AND C==L); }
 else if(P == 8) { PatternName = "WhiteMaubozu"; Pv = (C>O AND H==C AND O==L); }
 else if(P == 9) { PatternName = "BlackClosingMarubozu"; Pv = (O>C AND C==L); }
 else if(P == 10) { PatternName = "WhiteClosingMarubozu"; Pv = (C>O AND C==H); }
 else if(P == 11) { PatternName = "BlackOpeningMarubozu"; Pv = (O>C AND O==H); }
 else if(P == 12) { PatternName = "WhiteOpeningMarubozu"; Pv = (C>O AND O==L); }
 else if(P == 13) { PatternName = "HangingMan"; Pv = (((H-L)>4*(O-C)) AND ((C-L)/(.001+H-L)>= 0.75) AND ((O-L)/(.001+H-L)>= 0.75)); }
 else if(P == 14) { PatternName = "Hammer"; Pv = (((H-L)>3*(O-C)) AND ((C-L)/(.001+H-L)>0.6) AND ((O-L)/(.001+H-L)>0.6)); }
 else if(P == 15) { PatternName = "InvertedHammer"; Pv = (((H-L)>3*(O-C)) AND ((H-C)/(.001+H-L)>0.6) AND ((H-O)/(.001+H-L)>0.6)); }
 else if(P == 16) { PatternName = "ShootingStar"; Pv = (((H-L)>4*(O-C)) AND ((H-C)/(.001+H-L)>= 0.75) AND ((H-O)/(.001+H-L)>= 0.75)); }
 else if(P == 17) { PatternName = "BlackSpinningTop"; Pv = ((O>C) AND ((H-L)>(3*(O-C))) AND (((H-O)/(.001+H-L))<.4) AND (((C-L)/(.001+H-L))<.4)); }
 else if(P == 18) { PatternName = "WhiteSpinningTop"; Pv = ((C>O) AND ((H-L)>(3*(C-O))) AND (((H-C)/(.001+H-L))<.4) AND (((O-L)/(.001+H-L))<.4)); }
 else if(P == 19) { PatternName = "BearishAbandonedBaby"; Pv = ((C1 == O1) AND (C2>O2) AND (O>C) AND (L1>H2) AND (L1>H)); }
 else if(P == 20) { PatternName = "BearishEveningDojiStar"; Pv = ((C2>O2) AND ((C2-O2)/(.001+H2-L2)>.6) AND (C2<O1) AND (C1>O1) AND ((H1-L1)>(3*(C1-O1))) AND (O>C) AND (O<O1)); }
 else if(P == 21) { PatternName = "DarkCloudCover"; Pv = (C1>O1 AND ((C1+O1)/2)>C AND O>C AND O>C1 AND C>O1 AND (O-C)/(.001+(H-L)>0.6)); }
 else if(P == 22) { PatternName = "BearishEngulfing"; Pv = ((C1>O1) AND (O>C) AND (O>= C1) AND (O1>= C) AND ((O-C)>(C1-O1))); }
 else if(P == 23) { PatternName = "ThreeOutsideDownPattern"; Pv = ((C2>O2) AND (O1>C1) AND (O1>= C2) AND (O2>= C1) AND ((O1-C1)>(C2-O2)) AND (O>C) AND (C<C1)); }
 else if(P == 24) { PatternName = "BullishAbandonedBaby"; Pv = ((C1 == O1) AND (O2>C2) AND (C>O) AND (L2>H1) AND (L>H1)); }
 else if(P == 25) { PatternName = "BullishMorningDojiStar"; Pv = ((O2>C2) AND ((O2-C2)/(.001+H2-L2)>.6) AND (C2>O1) AND (O1>C1) AND ((H1-L1)>(3*(C1-O1))) AND (C>O) AND (O>O1)); }
 else if(P == 26) { PatternName = "BullishEngulfing"; Pv = ((O1>C1) AND (C>O) AND (C>= O1) AND (C1>= O) AND ((C-O)>(O1-C1))); }
 else if(P == 27) { PatternName = "ThreeOutsideUpPattern"; Pv = ((O2>C2) AND (C1>O1) AND (C1>= O2) AND (C2>= O1) AND ((C1-O1)>(O2-C2)) AND (C>O) AND (C>C1)); }
 else if(P == 28) { PatternName = "BullishHarami"; Pv = ((O1>C1) AND (C>O) AND (C<= O1) AND (C1<= O) AND ((C-O)<(O1-C1))); }
 else if(P == 29) { PatternName = "ThreeInsideUpPattern"; Pv = ((O2>C2) AND (C1>O1) AND (C1<= O2) AND (C2<= O1) AND ((C1-O1)<(O2-C2)) AND (C>O) AND (C>C1) AND (O>O1)); }
 else if(P == 30) { PatternName = "PiercingLine"; Pv = ((C1<O1) AND (((O1+C1)/2)<C) AND (O<C) AND (O<C1) AND (C<O1) AND ((C-O)/(.001+(H-L))>0.6)); }
 else if(P == 31) { PatternName = "BearishHarami"; Pv = ((C1>O1) AND (O>C) AND (O<= C1) AND (O1<= C) AND ((O-C)<(C1-O1))); }
 else if(P == 32) { PatternName = "ThreeInsideDownPattern"; Pv = ((C2>O2) AND (O1>C1) AND (O1<= C2) AND (O2<= C1) AND ((O1-C1)<(C2-O2)) AND (O>C) AND (C<C1) AND (O<O1)); }
 else if(P == 33) { PatternName = "ThreeWhiteSoldiers"; Pv = (C>O*1.01) AND (C1>O1*1.01) AND (C2>O2*1.01) AND (C>C1) AND (C1>C2) AND (O<C1) AND (O>O1) AND (O1<C2) AND (O1>O2) AND (((H-C)/(H-L))<.2) AND (((H1-C1)/(H1-L1))<.2) AND (((H2-C2)/(H2-L2))<.2); }
 else if(P == 34) { PatternName = "DarkCloudCover"; Pv = (C1>O1*1.01) AND (O>C) AND (O>H1) AND (C>O1) AND (((C1+O1)/2)>C) AND (C>O1) AND (MA(C,13)-Ref(MA(C,13),-4)>0); }
 else if(P == 35) { PatternName = "ThreeBlackCrows"; Pv = (O>C*1.01) AND (O1>C1*1.01) AND (O2>C2*1.01) AND (C<C1) AND (C1<C2) AND (O>C1) AND (O<O1) AND (O1>C2) AND (O1<O2) AND (((C-L)/(H-L))<.2) AND (((C1-L1)/(H1-L1))<.2) AND (((C2-L2)/(H2-L2))<.2); }
 else if(P == 36) { PatternName = "doji"; Pv = (O == C); }
 else if(P == 37) { PatternName = "GapUp"; Pv = GapUp(); }
 else if(P == 38) { PatternName = "GapDown"; Pv = GapDown(); }
 else if(P == 39) { PatternName = "BigGapUp"; Pv = L>1.01*H1; }
 else if(P == 40) { PatternName = "BigGapDown"; Pv = H<0.99*L1; }
 else if(P == 41) { PatternName = "HugeGapUp"; Pv = L>1.02*H1; }
 else if(P == 42) { PatternName = "HugeGapDown"; Pv = H<0.98*L1; }
 else if(P == 43) { PatternName = "DoubleGapUp"; Pv = GapUp() AND Ref(GapUp(),-1); }
 else if(P == 44) { PatternName = "DoubleGapDown"; Pv = GapDown() AND Ref(GapDown(),-1); }
 return Pv;
 }


P   = Param("CandlePattern#",20,0,44,1);

CandlePatternTrue = CandlePattern(P);
NextBar = Ref(CandlePatternTrue,-1);
Profit = IIf(NextBar,(C-O)/O*100,0);
SecondBar = BarIndex()==2;
SimpleProfit = LastValue(Cum(Profit));
CompoundedProfit = (LastValue(AMA2(1,(SecondBar==1),(SecondBar==0)*(1 + Profit/100)))-1)*100;
Upday = IIf(NextBar, (C-O)>0,0);
downDay = IIf(NextBar, (C-O)<0,0);
PatternColor = IIf(CandlePatternTrue,2,1);
NumUpDays = LastValue(Cum(UpDay));
NumDownDays = LastValue(Cum(downDay));
NumPatterns = LastValue(Cum(CandlePatternTrue ));
LowestInDisplay = Lowest(ValueWhen(Status("barVisible"),L));
HighestInDisplay = Highest(ValueWhen(Status("Barvisible"),H));

Plot(C,"Close",colorBlack,64);
Plot(IIf(CandlePatternTrue,1,Null)*0.995*L,"",6,2|4);
PlotShapes(UpDay*shapeUpArrow,colorBrightGreen,0,L); 
PlotShapes(downDay*shapeDownArrow,colorRed,0,H);

Title = "\nCANDLE PATTERN ANALYSIS\n\n"+
"Open:              "+NumToStr(O,1.2)+"\n"+
"High:              "+NumToStr(H,1.2)+"\n"+
"Low:               "+NumToStr(L,1.2)+"\n"+
"Close:             "+NumToStr(C,1.2)+"\n\n"+

"Candle Pattern:    "+PatternName+"\n"+
"Candle Pattern#    "+NumToStr(P,1.0)+"\n"+
"#Patterns found:   "+NumToStr(NumPatterns ,1.0)+"\n"+
"#Updays:           "+NumToStr(NumUpDays,1.0,False)+
 " ["+NumToStr(Nz(NumUpDays/NumPatterns*100),1.0,False)+"%]\n"+
"#DownDays:         "+NumToStr(NumDownDays,1.0,False)+
 " ["+NumToStr(Nz(NumDownDays/numpatterns*100),1.0,False)+"%]\n\n"+
"Profit at cursor:  "+NumToStr(Profit,1.4)+"%\n"+
"Ave.Profit/Pattern:"+NumToStr(Nz(SimpleProfit/NumPatterns),1.4)+"%\n"+
"Tot.Simple profit: "+NumToStr(SimpleProfit,1.4)+"%\n"+
"Tot.Comp. profit:  "+NumToStr(CompoundedProfit,1.4)+"%\n";
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